See: Description
Interface | Description |
---|---|
IConfigurableTile |
The
ConfigurableTileInterface contains all the method frames for a ConfigurableTile object. |
IConfiguration |
The
ConfigurationInterface contains all the method frames for a Configuration object. |
IGame |
The
GameInterface contains all the method frames for a Game object. |
IPath |
The
PathTileInterface contains all the method frames for a Path object. |
IPlacement |
The
PlacementInterface contains all the method frames for a Placement object. |
IPlayer |
The
PlayerInterface contains all the method frames for a Player object. |
IPosition |
The
PositionInterface contains all the method frames for a Position object. |
ITile |
The
TileInterface contains all the method frames for a Tile object. |
IToken |
The
TokenInterface contains all the method frames for a Token object. |
Class | Description |
---|---|
AGameModel |
This abstract class functions as an Interface for a
GameModel class. |
Client |
This class models a
Client . |
ConfigurableTile | |
Configuration | |
Game | |
GameModel |
The GameModel class.
|
GameModelObservable | |
Path | |
Placement | |
Player | |
Position | |
Tile |
A tile object saves the tileID, a rotation, the owner and the correlating configurable tile.
|
TimeTracker |
A utility class for keeping track of the gameTime
|
Token |
Enum | Description |
---|---|
FinishedReason |
The
FinishedReason is an enumeration type that defines the reason the game is finished. |
GameState |
The
GameState is an enumeration type that defines the current status of a game. |
Gate |
The
Gate is an enumeration type that defines the connection points on tiles. |
JoinResponse |
The
JoinResponse is an enumeration type that defines the status of a game joining attempt. |
KickState |
The
KickState is an enumeration type that defines why a player was kicked from the game (implies losing) or if the player is still in the game. |
Role |
The
Role is an enumeration type that defines the role of a client. |
Rotation |
The
Rotation is an enumeration type that defines the orientation/rotation of a tile. |
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