public abstract class GameModelObservable extends Observable
Constructor and Description |
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GameModelObservable() |
Modifier and Type | Method and Description |
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protected void |
addGameModelObservable(GameModelObservable observable)
Adds a GameModelObservable object to the linkedGameModelObservableSet, so if
setGameModel is called, it will also be called on the object passed to this
method.
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GameModel |
getGameModel()
Returns the GameModel object this GameModelObservable belongs to.
|
protected void |
notifyGameModel() |
protected void |
notifyGameModel(GameModelObservable object) |
protected void |
removeGameModelObservable(GameModelObservable observable)
Removes a GameModelObservable object from the linkedGameModelObservableSet, so if
the GameModel is set initially or changed, it will not affect the
passed object's GameModel reference anymore.
|
addObserver, clearChanged, countObservers, deleteObserver, deleteObservers, hasChanged, notifyObservers, notifyObservers, setChanged
protected void notifyGameModel(GameModelObservable object)
protected void notifyGameModel()
protected void addGameModelObservable(GameModelObservable observable)
observable
- the GameModelObservable to be added to the linkedGameModelObservableSetprotected void removeGameModelObservable(GameModelObservable observable)
observable
- the GameModelObservable to be removed from the linkedGameModelObservableSetpublic GameModel getGameModel()
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