Package | Description |
---|---|
de.smarten.tsuro.shared.gamemodel |
The GameModel package is used by every other component of our software.
|
Modifier and Type | Class and Description |
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class |
Game |
class |
Player |
class |
Tile
A tile object saves the tileID, a rotation, the owner and the correlating configurable tile.
|
class |
Token |
Modifier and Type | Method and Description |
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protected void |
GameModelObservable.addGameModelObservable(GameModelObservable observable)
Adds a GameModelObservable object to the linkedGameModelObservableSet, so if
setGameModel is called, it will also be called on the object passed to this
method.
|
protected void |
GameModelObservable.notifyGameModel(GameModelObservable object) |
protected void |
GameModelObservable.removeGameModelObservable(GameModelObservable observable)
Removes a GameModelObservable object from the linkedGameModelObservableSet, so if
the GameModel is set initially or changed, it will not affect the
passed object's GameModel reference anymore.
|
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